They're all randomly generated when you see them. And those are also kind of shuffled about to any number of different constructions of characters. They've got dozens of people who worked on the game recording their lines for all these characters. But by its very nature, it leads to some drawbacks. It can be very compelling just to collect everybody who you can, like a card game. Is there anything that you think could be improved? It sounds like there's a lot of game here.
You can recruit a construction worker and then they can use their construction uniform to just walk through undetected into most construction sites because you look like anybody else working there. You can use a drone expert that can deploy a tiny spider robot that sneaks through the ventilation ducts and avoids detection.
If you wanted to infiltrate enemy territory and hack their database or their central computer, you can do it in a lot of ways. And then that adds a huge amount of variety to what you can do. In this game, you can recruit any member of London's populace and they can add their specialty to your team. In most games, you can see civilians going around doing their daily tasks and you might hear some chatter, but they don't really do anything - they're not important to the game. The cool part is that Ubisoft Toronto has pitched this as "You can play as anyone," and for the most part, they pull it off really well. They've supplanted the police and they've kind of become this heavy-handed authoritarian force that, you know, they regularly beat up citizens throughout the city and they run a whole bunch of propaganda posters. And since then, a private military contractor called Albion has kind of taken over London.
#Watch dogs legion characters series
So at the beginning of this game, DedSec has been framed for a series of terrorist bombings around like a near-future cyberpunk-ish kind of London. Throughout the whole series, you've played as members of an underground hacktivist group. This is the third game in the Watch Dogs franchise. Ubisoft Toronto's Watch Dogs: Legion is a fun romp through a cyberpunk, dystopian London, but the game struggles to craft meaningful characters despite its play-as-anyone premise, according to the CBC's resident gaming expert.ĬBC Radio Digital senior writer Jonathan Ore reviewed the game for Day 6, telling host Brent Bambury that Legion's gameplay and overarching narrative are among its strengths, even if gamers likely won't form meaningful connections with any of the characters they play.